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Unity Engine


GetCopyFilesBuildPhaseByTarget(string, string, string, string)

Returns the GUID of matching copy files build phase for the given target.
Read time 1 minuteLast updated 12 days ago

Definition

public string GetCopyFilesBuildPhaseByTarget(string targetGuid, string name, string dstPath, string subfolderSpec)

Parameters

targetGuid

The GUID of the target, such as the one returned by PBXProject.TargetGuidByName.

name

The name of the phase.

dstPath

The destination path.

subfolderSpec

The subfolder spec. The following usages are known:
  • 10
    for embedding frameworks.
  • 13
    for embedding app extension content.
  • 16
    for embedding watch content.

Returns

Type

Description

stringReturns the GUID of the matching phase or null if it does not exist.

Remarks

The parameters of existing copy files build phase are matched to the arguments of this function and the GUID of the phase is returned only if a matching build phase is found.

Examples

using UnityEngine;using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;using UnityEditor.iOS.Xcode.Extensions;public class Sample_GetCopyFilesBuildPhaseByTarget { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the target GUID string targetGuid = pbxProject.GetUnityMainTargetGuid(); // Get the "Embed Frameworks" build phase GUID string copyFilesPhase = pbxProject.GetCopyFilesBuildPhaseByTarget(targetGuid, "Embed Frameworks", "", "10"); // Log the "Embed Frameworks" build phase GUID for debugging Debug.Log("Copy 'Embed Frameworks' phase GUID: " + copyFilesPhase); }}