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Unity Engine


GetBuildPropertyForConfig(string, string)

Gets a build property value for the given name in the specified build configuration(s). If a property has multiple values they are delimited by a space.
Read time 1 minuteLast updated 13 days ago

Definition

public string GetBuildPropertyForConfig(string configGuid, string name)

Parameters

configGuid

The GUID of the build configuration as returned by PBXProject.BuildConfigByName.

name

The name of the build property.

Returns

Type

Description

stringThe specified build property value.

Remarks

Duplicate build properties are ignored. Values for names
LIBRARY_SEARCH_PATHS
and
FRAMEWORK_SEARCH_PATHS
are quoted if they contain spaces.

Examples

using UnityEngine;using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_GetBuildPropertyForConfig { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get GUID for main target string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Get "Architecture" property for "Debug" configuration in main target string configGuid = pbxProject.BuildConfigByName(mainTargetGuid, "Debug"); string architectures = pbxProject.GetBuildPropertyForConfig(configGuid, "ARCHS"); Debug.Log("architectures: " + architectures); }}