Attach the Frame Debugger to a built project
Open the Frame Debugger in a built application.
Read time 1 minuteLast updated 12 days ago
You can change the Frame Debugger's target process to attach the Frame Debugger to a built Unity Player. To be compatible with the Frame Debugger, the Unity Player must:
- Use the Build Setting.Development Build
?
- Support multithreaded rendering. Every Unity platform except Web supports this.
- For desktop platforms, use the Run In Background Player Setting. Otherwise, when you focus the Frame Debugger window in the Unity Editor, the Unity Player loses focus and doesn't reflect any rendering changes.
If the Unity Player fulfills the above requirements, when you next debug a frame, you can attach the Frame Debugger to the Unity Player.