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Unity Engine


Graphics performance and profiling

Techniques and tools for optimizing graphics performance in Unity.
Read time 1 minuteLast updated 10 days ago

This section contains information on understanding and improving rendering performance.

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Description

Reduce rendering work on the GPU or CPUReduce the amount of rendering on the CPU or the GPU, or increase the rendering frame rate.
Optimize mesh rendering using level of detail (LOD)Information about features that can reduce the number of GPU operations that Unity requires to render distant meshes.
Compressing mesh data for optimizationHow to compress mesh data to reduce its size, which can improve performance.
Loading texture and mesh data asynchronouslyHow Unity loads texture and mesh data at runtime.
Collect rendering dataResources for using the Frame Debugger window and the Frame Timing Manager to check and debug rendering issues.
Optimize rendering lots of objectsTechniques for speeding up rendering by reducing the number of drawing commands the CPU sends to the GPU.
Graphics performance and profiling in URPResources for understanding and improving rendering performance in the Universal Render Pipeline (URP).
Graphics performance and profiling in the Built-In Render PipelineResources for understanding and improving rendering performance in the Built-In Render Pipeline.
Graphics performance and profiling referenceExplore properties and settings in the Frame Debugger window and the Rendering Statistics window.

Further resources