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Optimize rendering lots of objects

Techniques for speeding up rendering by reducing the number of drawing commands the CPU sends to the GPU.
Read time 1 minuteLast updated 19 days ago

Speed up rendering lots of similar objects by optimizing draw calls, which reduces how often the CPU sends information to the GPU.

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Description

Introduction to optimizing draw callsUnderstand why reducing draw calls improves rendering time.
Choose a method for optimizing draw callsCompare the different methods for optimizing draw calls.
GPU instancingResources and techniques for rendering multiple copies of the same mesh at the same time.
Batching meshesCombine meshes to reduce draw calls, for either static or moving GameObjects.

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