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Loading texture and mesh data asynchronously

How Unity loads texture and mesh data at runtime.
Read time 1 minuteLast updated 10 days ago

Strategies and resources for uploading texture and mesh data to the GPU asynchronously, to improve performance.

Topic

Description

Uploading texture and mesh data to the GPUUnderstand the difference between the synchronous and asynchronous upload pipelines, and what makes a mesh eligible for asynchronous upload.
Check whether a mesh uses the asynchronous upload pipelineIdentify whether Unity is using the synchronous or asynchronous upload pipeline for a specific mesh.
Configure the asynchronous upload pipelineConfigure the streaming buffer and upload time Unity allocates for asynchronously uploading mesh data to the GPU.