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Unity Engine


Enable the Rendering Debugger in URP

Open the Rendering Debugger as a window in the Editor, or as an overlay in Game view, Play Mode, or your built application.
Read time 2 minutesLast updated 20 days ago

The Rendering Debugger window is available in the following modes:

Mode

Platform

Availability

How to Open the Rendering Debugger

EditorAllYes (window in the Editor)Select Window > Analysis > Rendering Debugger
Play modeAllYes (overlay in the Game view)On a desktop or laptop computer, press LeftCtrl+Backspace (LeftCtrl+Delete on macOS)
On a console controller, press L3 and R3 (Left Stick and Right Stick)
RuntimeDesktop/LaptopYes (only in Development builds)Press LeftCtrl+Backspace (LeftCtrl+Delete on macOS)
RuntimeConsoleYes (only in Development builds)Press L3 and R3 (Left Stick and Right Stick)
RuntimeMobileYes (only in Development builds)Use a three-finger double tap

The Rendering Debugger overlay in Play mode.

To enable all the sections of the Rendering Debugger in your built application, disable Strip Debug Variants in Project Settings > Graphics > URP Global Settings. Otherwise, you can only use the Display Stats section.
To disable the runtime UI, use the enableRuntimeUI property.

Keyboard

Action

Control

Change the current active itemUse the arrow keys
Change the current tabUse the Page up and Page down keys (Fn + Up and Fn + Down keys respectively for MacOS)
Display the current active item independently of the debug windowPress the right Shift key

Xbox Controller

Action

Control

Change the current active itemUse the Directional pad (D-Pad)
Change the current tabUse the Left Bumper and Right Bumper
Display the current active item independently of the debug windowPress the X button

PlayStation Controller

Action

Control

Change the current active itemUse the Directional buttons
Change the current tabUse the L1 button and R1 button
Display the current active item independently of the debug windowPress the Square button