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Unity Engine


CameraTransformWorldToPanelRect(IPanel, Vector3, Vector2, Camera)

Transforms a world position and size (in world units) to their equivalent local position and size on given panel, using provided camera for internal WorldToScreen transformation.
Read time 1 minuteLast updated 12 days ago

Definition

public static Rect CameraTransformWorldToPanelRect(IPanel panel, Vector3 worldPosition, Vector2 worldSize, Camera camera)

Parameters

panel

The local coordinates reference panel.

worldPosition

The world position to transform.

worldSize

The world size to transform. The object in the panel will appear to have that size when compared to other 3D objects at neighboring positions.

camera

The Camera used for internal WorldToScreen transformation.

Returns

Type

Description

RectA (position, size) Rect in panel coordinates that corresponds to the provided world position and size.