CameraTransformWorldToPanelRect(IPanel, Vector3, Vector2, Camera)
Transforms a world position and size (in world units) to their equivalent local position and size on given panel, using provided camera for internal WorldToScreen transformation.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
public static Rect CameraTransformWorldToPanelRect(IPanel panel, Vector3 worldPosition, Vector2 worldSize, Camera camera)
Parameters
The local coordinates reference panel.
The world position to transform.
The world size to transform. The object in the panel will appear to have that size when compared to other 3D objects at neighboring positions.
The Camera used for internal WorldToScreen transformation.
Returns
Type | Description |
|---|---|
| Rect | A (position, size) Rect in panel coordinates that corresponds to the provided world position and size. |