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Unity Engine


DropDown

Displays the menu at the specified position.
Read time 1 minuteLast updated 10 days ago

Definition

Displays the menu at the specified position.
public void DropDown(Rect position, VisualElement targetElement = null, bool anchored = false)

Parameters

position

The position in the coordinate space of the panel.

targetElement

The element determines which root to use as the menu's parent.

anchored

If true, the menu's width matches the width of the
position
; otherwise, the menu expands to the container's full width.

Remarks

The parent element that displays the menu:
The
anchored
parameter determines the width of the menu. Refer to GenericDropdownMenu for example usages.
Displays the menu at the specified position.
public void DropDown(Rect position, VisualElement targetElement = null, bool anchored = false, bool fitContentWidthIfAnchored = false)

Parameters

position

The position in the coordinate space of the panel.

targetElement

The element determines which root to use as the menu's parent.

anchored

If true, the menu's width matches the width of the
position
; otherwise, the menu expands to the container's full width.

fitContentWidthIfAnchored

If true and the menu is anchored, the menu's width matches its content's width; otherwise, the menu's width matches the width of the
position
. If the menu is unanchored, this parameter is ignored.

Remarks

The parent element that displays the menu:
The
anchored
and
fitContentWidthIfAnchored
parameters determine the width of the menu. Refer to GenericDropdownMenu for example usages.