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Unity Engine


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Unity Engine


IsAttached()

Returns true if running via PIX and in a development build.
Read time 1 minuteLast updated 6 days ago

Definition

public static bool IsAttached()

Returns

Type

Description

bool

Examples

using UnityEngine;using UnityEngine.Rendering;public class PixControl : MonoBehaviour{ public int frameCaptureCount = 1; int frameCount = 0; bool capturing = false; void Awake() { if (PIX.IsAttached()) { PIX.BeginGPUCapture(); capturing = true; } } void Update() { if (frameCount > frameCaptureCount && capturing) { PIX.EndGPUCapture(); capturing = false; } frameCount++; }}