EndGPUCapture()
Ends the current GPU frame capture in PIX. If not running via PIX, or as a development build, then it has no effect.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public static void EndGPUCapture()
Examples
using UnityEngine;using UnityEngine.Rendering;public class PixControl : MonoBehaviour{ public int frameCaptureCount = 1; int frameCount = 0; bool capturing = false; void Awake() { if (PIX.IsAttached()) { PIX.BeginGPUCapture(); capturing = true; } } void Update() { if (frameCount > frameCaptureCount && capturing) { PIX.EndGPUCapture(); capturing = false; } frameCount++; }}