Create a tile palette
Create an empty tile palette and add sprites to it manually.
Read time 2 minutesLast updated 19 days ago
Create an empty tile palette, then manually drag sprites into it to create tiles.
Follow these steps:
- Make sure the 2D Sprite package is installed in your project. For more information, refer to set up your project for 2D games.
- From the main menu, select Assets > Create > 2D > Tile Palette.
- Select a tilemap type, which determines the shape of the tiles in the tile palette. The default tilemap type is Rectangular.
Unity creates the following in the Project window:
- A tile palette asset with the name you specified.
- A child asset that contains the settings for the palette.
You can also create a tile palette using the Tile Palette window. For more information, refer to Tile Palette window reference.
Add tiles to a tile palette
Follow these steps:
-
From the main menu, select Window > 2D > Tile Palette to open the Tile Palette window.If you have multiple tile palettes, set Active Palette () to the tile palette you want to add tiles to.
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Drag a sprite asset () or a texture from the Project window to the Tile Palette window.If you drag a texture with a Sprite Mode of Multiple, Unity creates a tile for each child sprite. For more information, refer to Import a sprite or spritesheet.
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Unity converts the sprite to a tile asset (). In the folder dialog that appears, select a location to save the converted tile asset.
The sprite now appears as a tile in the Project window and the Tile Palette window.