2D Physics
Use Unity’s physics system to handle physics 2D components.
Read time 1 minuteLast updated 4 days ago
Unity's physics system lets you handle 2D physics to make use of optimizations available with 2D. You can use the following physics 2D components with Unity:
Page | Description |
|---|---|
| Rigidbody 2D | Learn how Rigidbody 2D works. |
| Collider 2D | Understand the types of Collider 2D components available to use with Rigidbody 2D. |
| Effectors 2D | Approaches and techniques to working with the forces of physics when GameObject colliders are in contact. |
| 2D Joints | Understand the types of 2D Joints available to use with 2D GameObjects. |
| Physics 2D Profiler | Approaches to analyzing the performance of 2D physics in your application. |
| Constant Force 2D reference | Explore the properties that control constant forces applied to a Rigidbody 2D. |
| Physics Material 2D reference | Explore the properties that control the friction and bounce between colliding 2D physics objects. |