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Unity Engine


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Unity Engine


Tilemaps

Use the Tilemap system to create 2D levels.
Read time 1 minuteLast updated 12 days ago

Build the game world and levels of your 2D project by painting tiles onto the scene.

Topic

Description

Introduction to tilemapsLearn about how to create a tilemap, and the different layouts of tilemaps.
Tile palettesCreate a tile palette from sprites or textures, then use the Tile Palette window to paint tiles onto a tilemap.
Paint tiles into the sceneCreate a tilemap in the scene, then paint tiles onto it using the tools in the Tile Palette window.
Brush picksSave a tile or group of tiles with its brush settings as a Brush Pick so you can reuse it.
Collision detection for tilesEnable collision detection on a tilemap so that GameObjects with a Collider 2D component collide with the tiles.
Hexagonal tilemapsCreate hexagonal tilemaps, which use a 2D grid of hexagonal tiles.
Isometric tilemapsCreate isometric tilemaps, which use a 2D grid to simulate a 3D environment and create the illusion of height and depth.
Custom tiles and brushesCreate tiles and brushes with custom behavior, or customize how Unity creates tiles from a texture.
Tilemaps referenceExplore the properties and settings of tilemap components, tile palettes, brushes, tiles, and grids.

Additional resources

  • 2D
  • Tilemap
    in the API reference documentation