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Screen space ambient occlusion (SSAO) in URP

Resources for adding a Renderer Feature to darkens creases, holes, intersections and surfaces that are close to each other in real-time.
Read time 1 minuteLast updated a month ago

Resources for adding a Renderer Feature to darken creases, holes, intersections and surfaces that are close to each other in real-time in the Univeral Render Pipeline (URP).

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Description

Introduction to screen space ambient occlusionLearn how screen space ambient occlusion works in URP, and check examples.
Add an SSAO Renderer Feature to a URP RendererAdd a screen space ambient occlusion Renderer Feature to a URP Renderer.
Configure SSAOFind and configure the settings you need to adjust ambient occlusion to your scene.

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