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Adaptive Probe Volumes (APV) in URP

Approaches and resources for using Adaptive Probe Volumes to provide higher quality, more accurate lighting.
Read time 2 minutesLast updated 21 days ago

Adaptive Probe Volumes make Light Probes easier to use by automating placement. They also provide higher quality, more accurate lighting, because they light per-pixel not per-object.

Topic

Description

Introduction to Adaptive Probe VolumesThe purpose of Adaptive Probe Volumes and what you can do with them.
Use Adaptive Probe VolumesAdd Adaptive Probe Volumes to your project and configure them.
Display Adaptive Probe VolumesVisualize the structure of Adaptive Probe Volumes.
Configure the size and density of Adaptive Probe VolumesChange the size of an Adaptive Probe Volume, or increase the density of Light Probes.
Bake multiple scenes together with Baking SetsAdd scenes to a Baking Set so you can bake the lighting for all the scenes together.
Light management with rendering layer masksLearn how to prevent light leaks across boundaries, even with a low light probe density.
Optimize loading Adaptive Probe Volume dataStream lighting data to provide lighting for large open worlds, or load data from AssetBundles or Addressables.
Changing lighting at runtimeUse Lighting Scenarios or sky occlusion to change how objects use the data in Adaptive Probe Volumes at runtime.
Troubleshooting Adaptive Probe VolumesSolve common issues with Adaptive Probe Volumes, such as light leaks and seams.
Adaptive Probe Volume Inspector window referenceReference for the Adaptive Probe Volume Inspector window.
Adaptive Probe Volumes panel referenceReference for the Adaptive Probe Volumes panel in the Lighting settings.
Probe Volumes Options Override referenceReference for the Probe Volumes Options Override.
Probe Adjustment Volume component referenceReference for the Probe Adjustment Volume component.

Additional resources