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Unity Engine


Lighting configuration workflow

Resources for selecting a render pipeline, configuring global lighting settings, and adding lighting elements.
Read time 1 minuteLast updated 17 days ago

To set up lighting in Unity, follow these steps:
  1. Choose a render pipeline
  2. Configure lighting
  3. Fine-tune your scene lighting

Choose a render pipeline

Unity provides render pipelines that differ in customization and lighting features:
For more information on render pipeline selection, refer to choose a render pipeline.

Configure lighting

  1. Choose baked GI, realtime GI, mixed baked and realtime GI, or opt for no GI.
  2. Choose one of the following Lighting Modes:
    • Baked Indirect
    • Subtractive
    • Shadowmask
    • Distance Shadowmask
    For more information, refer to Lighting Mode.

Fine-tune your scene lighting

To fine-tune your scene lighting, follow these tasks based on project requirements:
  1. Optionally configure emissive surfaces with Baked GI or Realtime GI.
  2. Add baked, realtime, or custom Reflection Probes.
  3. If a GI mode is set, add Light Probes. You can also add Light Probe Proxy Volumes (LPPVs).

Additional resources