Game server density
Documentation for Game server density
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A game server is an instance of a game server binary running on a machine. Each game server consumes resources from its host machine, and each machine has a finite amount of resources. Therefore, a machine can only host a finite number of game servers based on the specifications of the machine and the resource consumption of the game server binary. The number of game servers that each machine in a fleet can host simultaneously is the server density of the fleet. Clanforge runs a suite of performance tests on your game server binary during the onboarding process to determine how much CPU power, RAM, and network bandwidth the game server binary uses. After capturing the data about the resource consumption of your game server binary, Clanforge uses the worst-case scenario data to calculate the ideal machine specifications and server density for your fleet. This way, if a game server experiences a spike in resource consumption, it won’t affect the other game servers on the machine.