Installation¶
Windows Installation¶
These Windows instructions refer to Eddy 2.9 only.
- ZIP archive
Unpack the zip archive to a location of your liking and one that Nuke can access.
In this example we will unpack the archive
Eddy_for_Nuke-1.5.1-nuke10.0-win64.zip
toC:\unity\eddyForNuke-1.5.1-nuke10.0
There are two methods of telling Nuke where the plugin lives. They are both outlined below:
- .nuke/init.py file
Add the following to
C:\Users\%USERNAME%\.nuke\init.py
file. If it doesn’t already exist, go ahead and create it.eddy_root = 'C:/unity/eddyForNuke-1.5.1-nuke10.0' nuke.pluginAddPath(eddy_root)
Note
It is okay to use
/
instead of\
on windows in the init.py file. If\
was used it would have to be escaped by using\\
.
- NUKE_PATH environment variable
Add the unpacked folder path to the
NUKE_PATH
env variable.Note
You will need to create this environment variable if it is not already there. If it exists, add the eddy path to the list of paths already present.
Nuke should now be able to find the plugin.
Next to configure is Licensing
Linux Installation¶
Hardware Requirements
x86-64 processor
10 GB disk space available
At least 8 GB RAM
Nvidia Graphics card with at least 6 GB of video memory and driver support for OpenGL 2.0 and CUDA 11.7 (Drivers 525.x recommended).
The oldest supported GPU is now the Maxwell series, i.e. the 980, 970, etc.
- All Linux flavors
Install the package by executing the shell archive:
sudo ./eddy-3.0.0-beta.2-0.x86_64.sh --prefix=/opt/Unity/WetaTools
If
--prefix
is not specified, the package will be installed in the current directory.You will be asked to accept the End-User License Agreement (EULA) first.
- Adding to path
(Currently the plugins are installing in
/opt/Unity3d/WetaTools/eddy/3.0.0-beta.1/<nuke version>
)There are two methods of telling Nuke where the plugin lives:
- .nuke/init.py file
Add the following to
~/.nuke/init.py
file.(If that file doesn’t already exist, go ahead and create it.)
eddy_root = '/opt/Unity3d/WetaTools/eddy/3.0.0-beta.1/eddy3_plat_nuke_13.2/' nuke.pluginAddPath(eddy_root)
- NUKE_PATH environment variable
Add the unpacked folder path to the
NUKE_PATH
env variable.You can add something like this to the bottom of your
~/.profile
file:export NUKE_PATH=/opt/Unity3d/WetaTools/eddy/3.0.0-beta.1/eddy3_plat_nuke_13.2/:$NUKE_PATH
Nuke should now be able to find the plugin.
Next to configure is Licensing