EarlyUpdate.UpdateStreamingManager
Native Player loop system that passes the cameras that mipmap streaming uses to calculate mipmap levels, such as cameras with active Streaming Controller components, to the mipmap streaming system.
阅读时间1 分钟最后更新于 6 天前
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct EarlyUpdate.UpdateStreamingManager
Remarks
This system adds each active Streaming Controller as a viewpoint for mipmap streaming. If QualitySettings.streamingMipmapsAddAllCameras is enabled, it also adds every camera that doesn't have a Streaming Controller. then uses these viewpoints to decide which mipmap levels to load. This system is active only when mipmap streaming is supported and enabled.
EarlyUpdate.UpdateTextureStreamingManagerThis struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.