EarlyUpdate.PhysicsCore2DEarlyUpdate
Native Player loop system that performs the early-frame update for the low-level 2D physics API in the Unity.U2D.Physics namespace.
阅读时间1 分钟最后更新于 6 天前
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct EarlyUpdate.PhysicsCore2DEarlyUpdate
Remarks
Unlike the other systems, this system also runs in Edit mode so that authoring changes take effect.
PhysicsCore2DThis struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.