EarlyUpdate.ClearLines
Native Player loop system that clears debug lines drawn with Debug.DrawLine and Debug.DrawRay once they expire.
阅读时间1 分钟最后更新于 6 天前
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct EarlyUpdate.ClearLines
Remarks
This system is active only in the Editor. It removes lines drawn without a duration during the previous frame, and lines whose duration has passed. Lines drawn during a fixed update are cleared in instead.
FixedUpdate.ClearLinesThis struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.