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EarlyUpdate.UpdateContentLoading

Native Player loop system that advances content file loading operations, such as those started with the ContentLoadManager API.
阅读时间1 分钟最后更新于 6 天前

Definition

public struct EarlyUpdate.UpdateContentLoading

Remarks

This system is active only in Players. In the Editor, Unity advances these operations outside the Player loop.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.