GetExistingSystem<T>(World)
Return an existing handle for an instance of a system of type T in this World.
阅读时间1 分钟最后更新于 19 天前
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public static SystemHandle GetExistingSystem<T>(this World self) where T : unmanaged, ISystem
Parameters
The World
Returns
Type | Description |
|---|---|
| SystemHandle | The existing system instance's handle of system type |