AddSystem<T>(World)
Obsolete. Use World.CreateSystem instead.
阅读时间1 分钟最后更新于 19 天前
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public static SystemHandle AddSystem<T>(this World self) where T : unmanaged, ISystem
Parameters
The World
Returns
Type | Description |
|---|---|
| SystemHandle |