HasBuffer<T>(Entity)
Checks whether an entity has a dynamic buffer of a specific type.
阅读时间1 分钟最后更新于 1 天前
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public static bool HasBuffer<T>(Entity entity) where T : struct, IBufferElementData
Parameters
The entity.
Returns
Type | Description |
|---|---|
| bool | True if the entity exists and has the buffer. |