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Unity Asset Store

Download assets

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Go to the Asset Store

Unity Asset Store

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Assets and media
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The Unity Asset Store
  • Overview
  • Introduction to the Asset Store
  • Download and manage Asset Store packages
  • Publish Asset Store packages
    • Introduction to publishing Asset Store packages
    • Set up an Asset Store publisher profile
    • Add a user to a publisher profile
    • Publish an asset package on the Asset Store
    • Publish a UPM product on the Asset Store
      • UPM product Asset Store publishing workflow
      • Enroll as a UPM publisher on the Publisher Portal
      • Create a Publisher Portal product draft
      • Validate and upload a UPM package for the Asset Store
      • Submit a UPM product for approval
      • Check the status of a UPM product for the Asset Store
      • Check and manage UPM product reviews
      • Check analytics data for your UPM products
      • UPM product revenue and sales
      • Update a UPM product for the Asset Store
    • Become a Verified Solution
  1. The Unity Asset Store
  2. Publishing Asset Store packages
  3. Publish a UPM product on the Asset Store

Create a Publisher Portal product draft

Set up a new product draft in the Publisher Portal to begin the publishing process.
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最后更新于 2 个月前

Before you can validate and publish your
package

?

, create a product draft in the Publisher Portal.
To access the Publisher Portal for UPM publishing:
  1. Enroll as a UPM publisher.
  2. Open the Asset Store, and select your user icon.
  3. Under Switch Organization, select your publisher organization.
Go to the UPM publishing Publisher Portal through the Cloud Dashboard:
  1. Go to the Cloud Dashboard.
  2. Select the Products tab.
  3. In the search bar, enter Publisher Portal.
  4. Select Launch.
You can configure a product to handle single or multiple packages, as follows:
  • Single package: Only one package uploaded and linked to this product draft. New versions of the package continuously share the same package technical names. Ideal for a unified tool that supports a wide array of
    project settings

    ?

    .
  • Multiple packages: Various packages uploaded and linked to this product draft. The packages can be dependencies, dependents, or packages intended for different
    project

    ?

    settings or use cases. Ideal for support for multiple use cases, or different project compatibility settings, such as different Unity Editor versions.
You can start with a single package and add more later.
When planning dependencies, use multiple packages if dependencies are only needed within one product. Dependent packages automatically install their dependencies. However, if a dependency is shared across multiple products, list it as its own separate product to avoid conflicts and project breaks. For more information about package dependencies, refer to Package dependency and resolution.
The following table compares the properties of each product structure:

Property

Single package product

Multiple package product

Number of packagesOneTwo or more
CompatibilityCompatible with multiple Unity versions, render pipelines, or build targets.Optionally, each package can be compatible with a different Unity version, render pipeline, or build target.
Version historySingle version history.Separate version history for each package.
Support dependencyNoYes
ArchitectureMonolithic. All features bundled together.Can include core and optional packages, and package dependencies.
DependenciesPublish a dependency as a single-package product when two or more different products require this dependency.Publish a dependency as a multi-package product when any package in one product requires this dependency.
By default the uploaded Unity Editor version is checked for every package uploaded. Additionally, you can list all supported Unity versions that it's compatible with (major.minor). For
build

?

target and
render pipeline

?

, setting a specific compatibility is optional.

Create a product draft

To create a product draft:
  1. Open the Publisher Portal.
  2. Go to the Products tab.
  3. Select Create product.
  4. Enter a product name.

Product and package naming

When a product has only one package, the product namespace and package namespace are the same, which follows the naming convention of
com.publisher.product
. When a product has multiple packages, the product namespace follows the naming convention of
com.publisher.product
(for example
com.unity.assetstore
), and the package namespaces follow the naming convention of
com.publisher.product.package1
(for example
com.unity.assetstore.tools
).
The following table describes the information each namespace identifies and its format in a complete UPM namespace:

Namespace type

Description

Example

Publisher namespaceThe publisher organization. This namespace uses the reverse domain name notation (reverse-DNS) naming convention. For example, the domain
example.com
has the publisher namespace
com.example
.
com.publisher
Product namespaceThe product. This namespace isn’t visible in the product's Asset Store listing.
.product
Package namespaceThe packages that the product contains. Set a package's namespace only for multi-package products.
  • product.package1
  • product.package2
[Package technical name]((https://docs.unity3d.com/6000.6/Documentation/Manual/upm-manifestPkg.html#required#required)The package technical name combines the publisher namespace, the product namespace, and for multi-package products, the package namespace. The Package's technical name must match the following:
  • The package folder name.
  • The
    name
    field in the
    package manifest

    ?

    file
    .
  • Single package:
    • com.publisher.product
  • Multiple packages:
    • com.publisher.product.package1
    • com.publisher.product.package2
注意
The publisher namespace (
com.publisher
) is set during enrollment to the development membership program. If you want to know more about changing the namespace, contact Unity support.

Additional resources

  • Validate and upload a
    UPM package

    ?

    for the Asset Store
  • Submit a UPM product for approval to the Asset Store

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    • Create a product draft

      • Product and package naming

    • Additional resources


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