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Unity Production Pipeline

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Unity Production Pipeline
  • Unity Production Pipeline architecture
  • Getting started
  • Pipeline APIs
  • Local tools
  • Unity Production Pipeline web
    • Get started on web
    • Collaborate with deep linking
    • Web previews
    • Project Assets interface reference
  1. Unity Production Pipeline (beta)
  2. Unity Production Pipeline web

Get started with Unity Production Pipeline web

Set up Unity Production Pipeline, connect source control, and manage project assets.
읽는 시간 3분
최근 업데이트: 한 달 전

You can use Unity Production Pipeline web to connect your project to source control, add project assets, and configure branches. After you complete the initial setup, you can view and modify your project assets, and create code reviews directly from the Unity Dashboard.

Prerequisites

Before you start, make sure you meet the following prerequisites:
  • Unity Production Pipeline is currently in closed beta, and access is limited. Submit an application through the sign-up form. We review each application individually and approve access based on the number of teams we can support during the beta.
  • You must be an Organization Owner to set up source control for your organization.
  • You must have a Unity Editor project using Unity Version Control or GitHub as source control.

Access Unity Production Pipeline

  1. Sign in to the Unity Dashboard.
  2. Navigate based on your Unity Dashboard experience:
    • New experience: In the left navigation pane, select Development. An invitation appears on the Overview page.
    • Legacy experience: In the left navigation pane, select Projects. An invitation appears on the Overview tab.
  3. Select Get started. The Project Assets interface opens.
참고
If you use the legacy Unity Dashboard experience, all references to Project Assets on this page refer to Unity Pipeline.

Add source control

참고
Unity Production Pipeline currently supports only Unity Version Control (UVCS) and GitHub.
To connect your project to source control:
  1. In the Project Assets interface, select + Add source control.
  2. Select a source control provider.
  3. Select Add.
Your project is now connected to the selected source control provider. The Add source control form opens automatically so you can add project assets.
  • To add project assets from a UVCS repository:
    1. Select the Repository, Branch, Project subfolder path, and Target platform.
    2. Keep Generate 3D previews enabled to preview 3D assets in the 3D viewer.
    3. Enter your Build Profile path in the Advanced settings.
    4. Select Add.
  • To add project assets from a GitHub repository:
    1. Enter your Personal Access Token.
    2. Select Authorize.
    3. Select the Repository, Branch, Project subfolder path, and Target platform.
    4. Keep Generate 3D previews enabled to preview 3D assets in the 3D viewer.
    5. Enter your Build Profile path in the Advanced settings.
    6. Select Add.
Unity Production Pipeline prepares your project assets. The time required depends on the size of your repository. When the process finishes, a notification appears. Select the notification to open your project assets.
For more information about asset previews, refer to Web previews.

Configure a branch

  1. In the Project Assets interface, select the branch list to view the available branches.
  2. Next to the branch that you want to configure, select the Settings (gear) icon. You can:
    • Change the Target platform for the branch. Each branch can use a different target platform.
    • Enable or disable the branch.
참고
Disable a branch to hide its assets without losing its configuration. Disabled branches don't appear as selectable options.

Create a code review (UVCS)

To create a code review:
  1. Select the pending changes to view the modified assets.
  2. Enter a title for the code review.
  3. Select the base branch. Unity Production Pipeline selects the appropriate base branch by default.
  4. Select Create code review.
  5. Select Open in UVCS to view your merge request.
Your merge request is now ready to merge.

Create a pull request (GitHub)

To create a pull request:
  1. Select the pending changes to view the modified assets.
  2. Enter a Title for the pull request.
  3. Select the base branch. Unity Production Pipeline selects the appropriate base branch by default.
  4. Enter your comments in Description.
  5. Select Create pull request.
  6. Select Open in GitHub to view your pull request.
Your pull request is now ready to merge.
참고
You can create only one pull request for each source and destination branch combination.

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  • 보고 있는 페이지
    • Prerequisites

    • Access Unity Production Pipeline

    • Add source control

    • Configure a branch

    • Create a code review (UVCS)

    • Create a pull request (GitHub)

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