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Multiplayer Services SDK

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Multiplayer Services SDK

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Multiplayer
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Multiplayer Services SDK
  • Overview
  • Get started
  • Use multiplayer sessions
    • Integrate Multiplayer sessions
      • Initialize UGS and authenticate the player
      • Create a session
      • Create sessions in the Editor
      • Find and join a session
      • Matchmaking
        • Match make with the Quick Join API
        • Advanced matchmaking
      • Migrate session host
      • Leave a session
      • Get a list of joined sessions
      • Delete a session
      • Session configuration options
    • Game server hosting support
  • Manage sessions
  • Connect players through a relay
  • Networking
  • Matchmaking
  • Monitor and debug sessions
  • Tutorials
  • Reference
  1. Multiplayer Services SDK

Match make with the Quick Join API

Quickly match make players using Lobby's Quick Join.
읽는 시간 1분
최근 업데이트: 4달 전

Use the Lobby service to have a player randomly join any session that's compatible with the parameters and filters passed to the
MatchmakeSessionAsync
method.
The following example demonstrates how to find and join a session in a single operation:
var quickJoinOptions = new QuickJoinOptions(){ Filters = new List<FilterOption> { new(FilterField.AvailableSlots, "1", FilterOperation.GreaterOrEqual), new (FilterField.StringIndex1, "map 1", FilterOperation.Equal) }, Timeout = TimeSpan.FromSeconds(5), CreateSession = true};var sessionOptions = new SessionOptions(){ MaxPlayers = 2, Type = "Session",}.WithRelayNetwork();ISession session = await MultiplayerService.Instance.MatchmakeSessionAsync(quickJoinOptions, sessionOptions);
This code tries to join a session that has at least
1
available slot and the property
map 1
.
MatchmakeSessionAsync
continues searching for a session until the set timeout of
5 seconds
is reached.
At this point, if the player can't join a session for any reason, such as all available sessions being full, the quick join operation can optionally create a new session using the
CreateSession
parameter. Note that the new session is only created after the set timeout has expired, if set.
When the quick join operation finds or creates a session, it configures networking to use Relay connections.

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