Connect players through a relay
Learn how to connect players securely using the Relay service without dedicated game servers.
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The Multiplayer Services SDK exposes a way for game developers to securely offer increased connectivity between players by using a join code style workflow without needing to invest in a third-party solution, maintain dedicated game servers (DGS) infrastructure, or worry about the network complexities of a peer-to-peer game. Instead of using a dedicated game server, the MPS SDK provides connectivity through a universal relay server acting as a proxy.