paused
Get/Set if the world is paused. When paused, any simulation attempted will be ignored whether it be automatic or manual.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public bool paused { get; set; }