alwaysDrawWorlds
Get if worlds are always drawn independent of whether rendering is currently active or not as specified by PhysicsWorld.renderingMode. When true, world drawing is always active and a PhysicsEvents.WorldDrawResults event is produced containing the PhysicsWorld.DrawResults. When false, world drawing only occurs depending on the PhysicsWorld.renderingMode setting. This can be controlled via PhysicsCoreSettings2D.alwaysDrawWorlds.
읽는 시간 1분최근 업데이트: 24일 전
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public static bool alwaysDrawWorlds { get; }