기술 자료

Unity Engine

Unity Engine

DestroyBatch(ReadOnlySpan<PhysicsBody>)

Destroy a batch of bodies, destroying all attached PhysicsShape and PhysicsJoint. Any invalid bodies will be ignored. Owned bodies will produce a warning and will not be destroyed (See PhysicsBody.SetOwner ).
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public static void DestroyBatch(ReadOnlySpan<PhysicsBody> bodies)

Parameters

The bodies to destroy.