ApplyAngularImpulse(float, bool)
Apply an angular impulse. This should be used for one-shot impulses. If you need a steady torque, use a torque instead, which will work better with the sub-stepping solver.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public void ApplyAngularImpulse(float impulse, bool wake = true)