기술 자료

Unity Engine

Unity Engine

Destroy(int)

Destroy a body, destroying all attached PhysicsShape and PhysicsJoint. If the object is owned with PhysicsBody.SetOwner then you must provide the owner key it returned. Failing to do so will return a warning and the body will not be destroyed.
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Definition

public bool Destroy(int ownerKey = 0)

Parameters

ownerKey

Optional owner key returned when using PhysicsBody.SetOwner.

Returns

Type

Description

boolIf the body was destroyed or not.