StartSubsystem<T>()
Start a subsystem instance of a given type. Subsystem is assumed to already be loaded from a previous call to CreateSubsystem.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
protected void StartSubsystem<T>() where T : class, ISubsystem