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Unity Engine

Unity Engine

Deinitialize()

Override of AdaptivePerformanceLoaderHelper.Deinitialize to provide for clearing the instance map. If you override AdaptivePerformanceLoaderHelper.Deinitialize in your subclass, you must call the base implementation to allow the instance map tp be cleaned up correctly.
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Definition

public override bool Deinitialize()

Returns

Type

Description

boolTrue if de-initialization was successful.