DestroySubsystem<T>()
Destroy a subsystem instance of a given type. Subsystem is assumed to already be loaded from a previous call to CreateSubsystem.
읽는 시간 1분최근 업데이트: 25일 전
Definition
- Type: Method
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
protected void DestroySubsystem<T>() where T : class, ISubsystem