SetPlatformSettings(SpriteAtlas, TextureImporterPlatformSettings)
Set the platform specific settings.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEditor.U2D
- Assembly: UnityEditor
public static void SetPlatformSettings(this SpriteAtlas spriteAtlas, TextureImporterPlatformSettings src)
Parameters
Remarks
If overridden, packing will use this setting for the target platform.