GetPlatformSettings(SpriteAtlas, string)
Returns the platform settings of the build target you specify.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEditor.U2D
- Assembly: UnityEditor
public static TextureImporterPlatformSettings GetPlatformSettings(this SpriteAtlas spriteAtlas, string buildTarget)
Parameters
Returns
Type | Description |
|---|---|
| TextureImporterPlatformSettings |