SetMasterAtlas(SpriteAtlas, SpriteAtlas)
Set an atlas to be the master atlas.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEditor.U2D
- Assembly: UnityEditor
public static void SetMasterAtlas(this SpriteAtlas spriteAtlas, SpriteAtlas value)
Parameters
Remarks
Setting a valid master atlas will not turn this into a variant Sprite Atlas. You have to use SpriteAtlasExtensions.SetIsVariant to make it a variant.