기술 자료

Unity Engine

Unity Engine

SetMasterAtlas(SpriteAtlas, SpriteAtlas)

Set an atlas to be the master atlas.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public static void SetMasterAtlas(this SpriteAtlas spriteAtlas, SpriteAtlas value)

Parameters

spriteAtlas


Remarks

Setting a valid master atlas will not turn this into a variant Sprite Atlas. You have to use SpriteAtlasExtensions.SetIsVariant to make it a variant.