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Unity Engine

Unity Engine

SetIsVariant(bool)

Sets whether this Sprite Atlas is a Variant or not.
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Definition

public void SetIsVariant(bool value)

Parameters

value

Remarks

A Variant does not repack a new Texture from the packable list. Instead, it duplicates the Master Atlas's packed Texture and downscale it by the SetVariantMultiplier and saves this scaled Texture. Additional Resources: SpriteAtlasExtensions.SetMasterAtlas.