Save(SpriteAtlasAsset, string)
Saves SpriteAtlasAsset to disk. File extension of SpriteAtlasAsset is *.spriteatlasv2.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEditor.U2D
- Assembly: UnityEditor
public static void Save(SpriteAtlasAsset asset, string assetPath)
Parameters
The SpriteAtlasAsset object to be saved.
The path of the SpriteAtlasAsset file on disk.