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Unity Engine

Unity Engine

SetMasterAtlas(SpriteAtlas)

Sets an Atlas to be the Master Atlas.
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Definition

public void SetMasterAtlas(SpriteAtlas atlas)

Parameters

Remarks

This method sets a valid Master Atlas to this Atlas but does not automatically turn it into a Variant Sprite Atlas. Use SpriteAtlasExtensions.SetIsVariant to turn this Atlas into a Variant.