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Unity Engine

Unity Engine

WorldTransformedSceneNodes(SceneNode, Dictionary<SceneNode, float>)

Iterates through every nodes under a root with computed transform and opacities.
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Definition

public static IEnumerable<VectorUtils.SceneNodeWorldTransform> WorldTransformedSceneNodes(SceneNode root, Dictionary<SceneNode, float> nodeOpacities)

Parameters

The starting node of the hierarchy

Storage for the resulting node opacities, may be null

Returns

Type

Description

IEnumerable<SceneNodeWorldTransform>An enumeration of every node with their pre-computed world transforms, opacities and paths.