기술 자료

Unity Engine

Unity Engine

TessellateScene(Scene, TessellationOptions, Dictionary<SceneNode, float>)

Tessellates a Scene object into triangles.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public static List<VectorUtils.Geometry> TessellateScene(Scene scene, VectorUtils.TessellationOptions tessellationOptions, Dictionary<SceneNode, float> nodeOpacities = null)

Parameters

scene

The scene containing the hierarchy to tessellate

tessellationOptions

The tessellation options

If provided, the resulting node opacities

Returns

Type

Description

List<Geometry>A list of tesselated geometry