기술 자료

Unity Engine

Unity Engine

PathEndsPerfectlyMatch(IList<BezierPathSegment>)

Checks if the two ends of a BezierPathSegment chain are at the same location.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public static bool PathEndsPerfectlyMatch(IList<BezierPathSegment> path)

Parameters

The chain of BezierPathSegments

Returns

Type

Description

boolTrue if the two ends of the chain are at the same location, false otherwise