기술 자료

Unity Engine

Unity Engine

FillUVs(IEnumerable<Geometry>, TextureAtlas)

Fill the UVs of the geometry using the provided texture atlas.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public static void FillUVs(IEnumerable<VectorUtils.Geometry> geoms, VectorUtils.TextureAtlas texAtlas)

Parameters

The geometry that will have its UVs filled

texAtlas

The texture atlas used for the UV generation