renderingLayerMask
Determines which rendering layers the Terrain renderer lives on.
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Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public uint renderingLayerMask { get; set; }
Remarks
When using a Scriptable Render Pipeline, you can specify an additional rendering-specific layer mask. This filters the renderers based on the mask the renderer has, and the mask passed to the DrawRenderers command.