adaptiveModeThreshold
The current threshold for Sprite Renderer tiling.
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Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public float adaptiveModeThreshold { get; set; }
Remarks
This specifies the threshold to determine when Sprite Renderer will tile the sprite when SpriteRenderer.tileMode is set to SpriteTileMode.Adaptive.