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Unity Engine

Unity Engine

adaptiveModeThreshold

The current threshold for Sprite Renderer tiling.
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Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public float adaptiveModeThreshold { get; set; }

Remarks

This specifies the threshold to determine when Sprite Renderer will tile the sprite when SpriteRenderer.tileMode is set to SpriteTileMode.Adaptive.